At the end of 2018, Pokémon Go got a player-versus-player battle system. It was an excellent addition, but it kind of seems a bit monotonous. You need to tap a lot. Literally, you need to repeatedly tap the screen to make your Pokémon attack, while it builds up its Charge move with every tap you do. When it is time to unleash the charge, you tap a button from the screen to start the move, then tap as fast as you can to make the move even more powerful. You need to keep tapping until the battle is over. It’s quite an excellent workout for your hand, but it’s not that much of a fun.
They are changing the page
In a recent tweet, Niantic has announced that they are changing some things. The center mechanism of the battle will still be the same, but charge attacks will not require that much of tapping, but rather swiping. After you have fired your charge move, you will need to swipe your finger across a line of icons that are falling across your screen. If you collect more before the time runs out, then you will have a more powerful attack.
There’s a demo available for you to see the new charge system. These changes are a little divisive because they come as changes. It is true, some people will love them, some will prefer to have the old option back, and others will still think that they need the old turn-by-turn battle system that can be found in the main Pokémon series.
However, if we are to take a first look, this concept can grow on us. It kind of reminds us of Niantic’s first game, Ingress, and a bit of Harry Potter: Wizards Unite., when it comes to the spell casting mechanics.